{"id":547,"date":"2017-10-27T09:31:25","date_gmt":"2017-10-27T09:31:25","guid":{"rendered":"https:\/\/blog.daft-ideas.co.uk\/?p=547"},"modified":"2017-10-27T09:31:25","modified_gmt":"2017-10-27T09:31:25","slug":"multi-seat-gaming-pc-for-lans-part-0","status":"publish","type":"post","link":"https:\/\/blog.daft-ideas.co.uk\/2017\/10\/27\/multi-seat-gaming-pc-for-lans-part-0\/","title":{"rendered":"Multi Seat Gaming PC for LANs Part 0"},"content":{"rendered":"
A couple of years ago I mucked around with something called PCI-E passthrough.
\nThe idea is to let a Virtual Machine (VM) use an physical GPU.
\nThis lets me, who almost exclusively run Linux, run some Windows only games in a Windows VM. I think I was first exposed to this idea through a reddit post on r\/linux_gaming, possibly this one:<\/p>\n
GPU Passthrough – Or How To Play Any Game At Near Native Performance In A Virtual Machine (xpost \/r\/pcmasterrace)<\/a> from linux_gaming<\/a> <\/p><\/blockquote>\n