{"id":295,"date":"2012-11-17T18:47:23","date_gmt":"2012-11-17T18:47:23","guid":{"rendered":"http:\/\/blog.daft-ideas.co.uk\/?p=295"},"modified":"2012-11-17T18:47:23","modified_gmt":"2012-11-17T18:47:23","slug":"origin","status":"publish","type":"post","link":"https:\/\/blog.daft-ideas.co.uk\/2012\/11\/17\/origin\/","title":{"rendered":"Origin"},"content":{"rendered":"
So, I added new ram to my build today.<\/p>\n
I had to do a cmos reset to get the settings right, more fool me.<\/p>\n
What I wasn’t expecting was this, when I booted up:<\/p>\n
<\/a><\/p>\n Yep. Origin relies on your system clock to tell you if the game is released or not. I wonder if this works the other way around: if you’ve pre-loaded something, can you play it if you mess with the system clock?<\/p>\n","protected":false},"excerpt":{"rendered":" So, I added new ram to my build today. I had to do a cmos reset to get the settings right, more fool me. What I wasn’t expecting was this, when I booted up: Yep. Origin relies on your system clock to tell you if the game is released or… Continue reading