Daft Ideas.
Do we need a permit or something?
Facebook Twitter RSS
  Menu
Skip to content
  • Home
  • About
  • Contact Page
Facebook Twitter RSS

Tag Archives: ray tracing

Path Tracing

By Iain | May 7, 2012 - 5:47 pm |August 1, 2013 General Programming, Raytracing
Leave a comment

Ten sample through each pixel: With more samples, the image eventually converges to this: There are still some bugs to work out: the above image had to be auto-leveled to correct the brightness. It starts out way to dark, for some reason.

Tagged graphics, path tracing, ray tracing

Perlin Noise

By Iain | May 7, 2012 - 12:04 pm |August 1, 2013 General Programming, Raytracing
Leave a comment

Shamus Young was messing around with Perlin Noise, which turned out to be normal noise. I dug around in an old VM to find this image: The massive sphere in the background is procedurally textured with the Perlin Noise function, that is described in this paper:ย http://mrl.nyu.edu/~perlin/paper445.pdf It’s not the best… Continue reading →

Tagged perlin noise, ray tracing
  • Recent Posts

    • Books I’ve read this year: 2021
    • Freenas Squeezeboxserver
    • Books I’ve read this year: 2020
    • Google Photos Takeout
    • FreeNAS jails
  • Categories

    • Announcements
    • Computer Vision
    • Cosworth BOA ECU
    • Diving
    • DRM
    • Games
    • General Programming
    • Half-Life 2
    • Linux
    • Raytracing
    • Source SDK
    • Triumph GT6
    • UAV
    • Uncategorized
    • Walking
  • Advertising, ho!

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla massa diam, tempus a finibus et, euismod nec arcu. Praesent ultrices massa at molestie facilisis.
Daft Ideas. | Powered by Mantra & WordPress.
Facebook Twitter RSS