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Category Archives: General Programming

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Ink Part 2

By Iain | November 10, 2012 - 5:44 pm |November 10, 2012 Computer Vision, General Programming
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Canny Edge Detection The first stage for me is going to edge detection. There are many edge detectors, but I’m going to use the Canny Edge Detector, because I’m vaguely familiar with it and it’s quite well regarded. Here’s the image I’m going to use for the initial development: Step… Continue reading →

Tagged canny, computer vision, edge detection, sobel

Overambitious Project: Ink

By Iain | October 18, 2012 - 7:58 pm |December 12, 2012 Computer Vision, General Programming
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I’ve got that itch again. The one that sits at the back of my head going “you haven’t done any cool programming in ages, don’t you think you should?” It’s an urge to go and work on a personal coding project, where I can experiment with stuff I find interesting,… Continue reading →

Tagged Programming, Rotoscoping, Vision

Raspberry Pi!

By Iain | October 7, 2012 - 5:24 pm |August 1, 2013 General Programming
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Delicious.

Tagged raspberry pi

We’re going to build a UAV

By Iain | May 28, 2012 - 3:57 pm |October 30, 2012 General Programming, UAV
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My friend and I want to build an unmanned aerial vehicle. Unlike the predator drones, it will not be armed with missiles. This is an educational project for us; I’ve never done any proper “bare metal” coding before, or even very much hardware based stuff. Matt, however, is great at… Continue reading →

Tagged coding, electronics, uav

Path Tracing

By Iain | May 7, 2012 - 5:47 pm |August 1, 2013 General Programming, Raytracing
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Ten sample through each pixel: With more samples, the image eventually converges to this: There are still some bugs to work out: the above image had to be auto-leveled to correct the brightness. It starts out way to dark, for some reason.

Tagged graphics, path tracing, ray tracing

Perlin Noise

By Iain | May 7, 2012 - 12:04 pm |August 1, 2013 General Programming, Raytracing
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Shamus Young was messing around with Perlin Noise, which turned out to be normal noise. I dug around in an old VM to find this image: The massive sphere in the background is procedurally textured with the Perlin Noise function, that is described in this paper:ย http://mrl.nyu.edu/~perlin/paper445.pdf It’s not the best… Continue reading →

Tagged perlin noise, ray tracing
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