Half-Life 2: Point Insertion Part I

Abstract

Recently, Valve released Half-Life 2 and it’s episodes for Linux. For me, this is more or less a dream come true, something I’ve been waiting and wanting and wishing for since I started using Linux in 2006.

I’ve tried Wine, multiple times, and it’s always been a bit too quirky, with too many peculiar bugs and foibles. This is not to say that I don’t find Wine impressive. Wine is probably one of the more audacious projects I’ve ever seen – an attempt to reverse engineer one of the most obtuse black boxes ever, the Windows API.

So now that Half-Life 2 has been natively released for Linux, I decided it was time to do a complete replay of the game. I’ve played the game a lot, but I don’t think I’ve actually sat down and gone end to end for a long time. I always skip bits, replay certain sections and then stop.

This time I’m going to share my experiences, via pretentious blog posts, probably on THE INTERNET (but not¬†necessarily¬† I’ll accept requests to have pages posted to you, if you first of all send me a written request via the royal mail).

I’m doing this not because I think I’ve got anything interesting to say, or anything new. Everything has been more or less said about the game at this point, and if I ejaculate all over it I don’t think it will make much difference to the world at large.

No, I’m doing this because I want to and because I’m a mouthy git, and because this is the internet I can do what I like.

Technical Specifications

I’m playing this on a Samsung Series 7 Chronos, which is an ultrabook type thing. It’s got:

Xubuntu 13.04 x64

Intel Core i5

8GB RAM

nVidia geforce 630M

Although the nVidia bit is actually Optimus, and I get way better performance out of the Intel bit than I do with the discrete nVidia chip. Still working on that.

And away we go!
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