So, I added new ram to my build today. I had to do a cmos reset to get the settings right, more fool me. What I wasn’t expecting was this, when I booted up: Yep. Origin relies on your system clock to tell you if the game is released or… Continue reading
Canny Edge Detection The first stage for me is going to edge detection. There are many edge detectors, but I’m going to use the Canny Edge Detector, because I’m vaguely familiar with it and it’s quite well regarded. Here’s the image I’m going to use for the initial development: Step… Continue reading
I’ve got that itch again. The one that sits at the back of my head going “you haven’t done any cool programming in ages, don’t you think you should?” It’s an urge to go and work on a personal coding project, where I can experiment with stuff I find interesting,… Continue reading
Warning: This post contains spoilers for Spec Ops: The Line In most games, the designers have done all they can to try to disguise the rails. Rails in this case being a metaphor for linear storytelling. Linear storytelling is not inherently bad, but often seems that way when “you”, or… Continue reading
So, I’ve split my blog into two blogs. All things techy and random project related will remain here, as will all raspberry pi materials. Photos can now be found here: http://www.flickr.com/photos/daftideas/ Actually nothing has changed at all. Updates will continue to be once every azure celestial body.
My friend and I want to build an unmanned aerial vehicle. Unlike the predator drones, it will not be armed with missiles. This is an educational project for us; I’ve never done any proper “bare metal” coding before, or even very much hardware based stuff. Matt, however, is great at… Continue reading
Ten sample through each pixel: With more samples, the image eventually converges to this: There are still some bugs to work out: the above image had to be auto-leveled to correct the brightness. It starts out way to dark, for some reason.
When I started this blog, it was intended to be a way to do some write ups of what I’m doing, and to easily share some of the cool stuff with my friends. I don’t like just sending images and builds over skype file transfer, and I like a record…. Continue reading
Shamus Young was messing around with Perlin Noise, which turned out to be normal noise. I dug around in an old VM to find this image: The massive sphere in the background is procedurally textured with the Perlin Noise function, that is described in this paper: http://mrl.nyu.edu/~perlin/paper445.pdf It’s not the best… Continue reading